export default interface PipelineObject {
    pipeline: GPURenderPipeline;
    vsGroup: GPUBindGroup;
    shadowGroup: GPUBindGroup | null;
    depthView: GPUTextureView;
    depthTexture: GPUTexture;
    gBufferTextures: any;
    projectionBuffer: GPUBuffer;
    modelViewBuffer: GPUBuffer;
    modelViewAllBuffer: GPUBuffer;
    colorBuffer: GPUBuffer;
}